So I've been learning Blender.

EN MS
Why? Us litigators are out-of-the-box creatures. Tool mastery is worthwhile, always.

But Blender has so much going on. What I love:

- Grease Pencil: 2D within a 3D workflow. Mind-blowing.
- Geometry Nodes + Scripting: for procedural generation/motion graphics.
- Video Sequencer: Just as capable as Final Cut Pro for editing.

I'm still figuring out how to apply it to legal practice. (Ideas are aplenty: spatial timelines; framing examinations as shot lists, etc.)